Friday 14 December 2012

Dead Space 2

Dead Space 2

                     Dead Space 2 Box Art.jpg
Dead Space 2 is a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. Set three years after the events of the  first Dead Space, the game follows protagonist Isaac Clarke's fight against
 a new Necromorph outbreak on the Sprawl, a space city above Saturn's largest moon, Titan. Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against Necromorphs across the Sprawl.A  
Collector's Edition is available for all three platforms; the PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.
The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world HUD system that uses holograms projected from Issac's suit and weapons to show information such as messages and ammunition count, respectively. In vacuum areas, a timer appears on Isaac's right shoulder, co
unting how much oxygen his suit has before he suffocates. The RIG also uses gauges on Isaac's back to display his health and stasis module levels.
Isaac acquires two modules: a "stasis" module, which allows Isaac to slow down enemies and objects, slowing down otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the "kinesis" module, which allows Isaac to carry and fire objects telekinetically; this can also be used to pull the blades off Necromorphs to impale them. The player may upgrade their weapons and armor at work benches, using power nodes found throughout the game. There are also automated stores, where the player can buy and sell various items and gain new weapons and suits through acquiring schematics found throughout the Sprawl. The player also encounters zero-G environments, where Isaac is capable of maneuvering with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via oxygen dispensers.
Much like in the first game, Isaac must fight hordes of Necromorphs, organisms that mutate and take control of human corpses. To take down Necromorphs, the player must use "strategic dismemberment": slicing off limbs or sections of the Necromorphs' bodies. For example, shooting a Slasher Necromorph in the head will, like many other types, have little effect; however, they can be stopped by shooting its arms off.Depending on how they are wounded, Necromorphs can adopt new stances and tactics, even sprouting new limbs or giving birth to new enemies in the process. Should Isaac's health gauge reach zero, or should he be unable to escape a deathgrip from a Necromorph in time (by repeatedly tapping an indicated button), he will be killed, forcing the player to restart from an earlier checkpoint.
Dead Space 2's main campaign offers five difficulty levels (listed in order of difficulty): Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core is unlocked once the game has been completed on any other difficulty. Playable only from a fresh start, Hard Core mode limits the player to three saves in the entire story. Additionally, pickups and credits are very difficult to find, enemies are very challenging, and checkpoints are absent.

Multiplayer mode pits two four-player teams of Humans and Necromorphs against each other. Each playable human character has two weapons in their arsenal. New weapons and improvements can be unlocked through level progression, along with different colored suits for the humans. The Necromorphs, on the other hand, unlock improvements to their current abilities, as well as bonuses to health or damage.

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